DITL_1701_Hint.txt Items: (3 entries) 0: Bounds: x1=23, y1=74, x2=97, y2=94 Type: 4 Info: 'No' 1: Bounds: x1=135, y1=74, x2=209, y2=94 Type: 4 Info: 'Wimp Out' 2: Bounds: x1=5, y1=6, x2=237, y2=59 Type: -120 Info: 'HereÕs a hint instead: Try a spiral pattern. Now do you still want to see the solution?' DITL_1700_ShowMe.txt Items: (3 entries) 0: Bounds: x1=18, y1=70, x2=88, y2=90 Type: 4 Info: 'Cancel' 1: Bounds: x1=140, y1=70, x2=210, y2=90 Type: 4 Info: 'I'm sure' 2: Bounds: x1=18, y1=11, x2=213, y2=49 Type: -120 Info: 'Are you sure you're ready to give up?' DITL_1601_Memory.txt Items: (2 entries) 0: Bounds: x1=166, y1=64, x2=236, y2=84 Type: 4 Info: 'OK' 1: Bounds: x1=78, y1=9, x2=301, y2=49 Type: -120 Info: 'Not enough memory to complete operation.' DITL_1600_General.txt Items: (3 entries) 0: Bounds: x1=231, y1=98, x2=301, y2=118 Type: 4 Info: 'OK' 1: Bounds: x1=78, y1=9, x2=351, y2=60 Type: -120 Info: 'Error reading file ^0' 2: Bounds: x1=78, y1=68, x2=349, y2=87 Type: -120 Info: '(^1^2)' DITL_300_OS Error.txt Items: (2 entries) 0: Bounds: x1=264, y1=104, x2=324, y2=124 Type: 4 Info: 'OK' 1: Bounds: x1=80, y1=16, x2=332, y2=87 Type: -120 Info: '^0 Result Code = ^1' DITL_257_WinGame.txt Items: (3 entries) 0: Bounds: x1=70, y1=267, x2=134, y2=287 Type: 4 Info: 'Wow!' 1: Bounds: x1=15, y1=7, x2=186, y2=229 Type: -64 Info: '' 2: Bounds: x1=66, y1=238, x2=137, y2=257 Type: -120 Info: 'You did it!' DITL_256_End Game.txt Items: (3 entries) 0: Bounds: x1=289, y1=178, x2=353, y2=198 Type: 4 Info: 'OK' 1: Bounds: x1=15, y1=7, x2=241, y2=263 Type: -64 Info: '' 2: Bounds: x1=257, y1=55, x2=383, y2=146 Type: -120 Info: 'There are no legal moves from your present position. You have landed on ^0 squares.' DITL_250_No Printer.txt Items: (2 entries) 0: Bounds: x1=262, y1=85, x2=327, y2=105 Type: 4 Info: 'OK' 1: Bounds: x1=84, y1=14, x2=327, y2=67 Type: -120 Info: 'Printing operations are not possible until you have selected a Printer using the Chooser. ' DITL_200_Severe Error.txt Items: (3 entries) 0: Bounds: x1=264, y1=104, x2=324, y2=124 Type: 4 Info: 'Proceed' 1: Bounds: x1=168, y1=104, x2=228, y2=124 Type: 4 Info: 'Quit' 2: Bounds: x1=80, y1=16, x2=332, y2=87 Type: -120 Info: '^0 Result Code = ^1' DITL_151_Save Changes.txt Items: (4 entries) 0: Bounds: x1=35, y1=74, x2=117, y2=94 Type: 4 Info: 'Yes' 1: Bounds: x1=35, y1=111, x2=117, y2=131 Type: 4 Info: 'No' 2: Bounds: x1=205, y1=111, x2=287, y2=131 Type: 4 Info: 'Cancel' 3: Bounds: x1=25, y1=14, x2=291, y2=55 Type: -120 Info: 'Save changes to Ò^0Ó before ^1?' DITL_150_Confirm Revert.txt Items: (4 entries) 0: Bounds: x1=208, y1=60, x2=290, y2=80 Type: 4 Info: 'OK' 1: Bounds: x1=105, y1=60, x2=187, y2=80 Type: 4 Info: 'Cancel' 2: Bounds: x1=113, y1=5, x2=293, y2=45 Type: -120 Info: 'Revert to the last version saved ?' 3: Bounds: x1=10, y1=47, x2=66, y2=64 Type: -120 Info: 'Caution' DITL_128_General.txt Items: (2 entries) 0: Bounds: x1=231, y1=98, x2=291, y2=118 Type: 4 Info: 'OK' 1: Bounds: x1=25, y1=14, x2=299, y2=82 Type: -120 Info: '^0' DITL_127_Instructions.txt Items: (4 entries) 0: Bounds: x1=139, y1=181, x2=229, y2=204 Type: 4 Info: 'Continue' 1: Bounds: x1=0, y1=0, x2=369, y2=48 Type: -120 Info: 'The object of this game is to land your Knight on every square without landing on any square more than once. (There is a solution!)' 2: Bounds: x1=0, y1=52, x2=369, y2=117 Type: -120 Info: 'You may start anywhere you like. Click on the square you wish to go to to move the Knight. If ÒKnight CursorÓ is selected in the Game menu the cursor will become a Knight over any legal square.' 3: Bounds: x1=0, y1=121, x2=369, y2=170 Type: -120 Info: 'The KnightÕs move is one square to either the left, right, forward or backward, and thence to a second square diagonally in the same general direction.' DITL_126_About Knight.txt Items: (10 entries) 0: Bounds: x1=271, y1=189, x2=361, y2=212 Type: 4 Info: 'Continue' 1: Bounds: x1=91, y1=189, x2=181, y2=212 Type: 4 Info: 'Instructions' 2: Bounds: x1=0, y1=0, x2=452, y2=46 Type: -120 Info: 'Knight is based on a similar game of the same name that I saw as a child on a TRS-80 Level I. I originally wrote it in 1983 in BASIC for a simple text display; this version was written in THINK C 4.0.2 with the THINK Class Library.' 3: Bounds: x1=0, y1=48, x2=452, y2=83 Type: -120 Info: 'This is the third pre-release of Knight. Knight 1.0 will include many new features, including a configurable board, a two-player game, and color. One of these days IÕll get around to finishing it, but until then.... This release is in response to those' 4: Bounds: x1=0, y1=120, x2=452, y2=156 Type: -120 Info: 'Knight should work with all models from the Mac Plus up through the IIfx, and it should be compatible with System 7.0. But one never knows; please send bug reports, donations, etc. to me at any of the addresses below.' 5: Bounds: x1=0, y1=221, x2=203, y2=257 Type: -120 Info: 'Michael A. Kelly 2834 El Toro Court Springfield, Oregon 97477 (USA)' 6: Bounds: x1=203, y1=221, x2=253, y2=257 Type: -120 Info: 'EMail :' 7: Bounds: x1=253, y1=221, x2=452, y2=257 Type: -120 Info: 'Internet : mkelly@cs.uoregon.edu America Online : Michael792 Compu$erve : 73567,1651' 8: Bounds: x1=0, y1=158, x2=452, y2=181 Type: -120 Info: 'Knight is free, but I ask that you send a picture postcard of your town to me or drop me some email so I can see how far Knight has spread. (Please!)' 9: Bounds: x1=0, y1=82, x2=452, y2=118 Type: -120 Info: 'release is in response to those wimps who requested an animated solution to the puzzle. (Please note that this is only one possible solution; there may be others.)'